Light: scattering
Principle
Scattering is a process whereby some forms of radiation,
such as light or moving particles, are forced to deviate from a straight
trajectory by non-uniformities in the medium. It occurs also with sound. In
conventional use, this also includes deviation of reflected radiation from the
angle predicted by the law of reflection (see Light:
refraction). Reflections that undergo scattering are often called diffuse
reflections and unscattered reflections are called specular (mirror-like)
reflections.
The types of non-uniformities that can cause scattering, the
scatterers or scattering centers are for instance particles,
bubbles, droplets, cells in organisms, density fluctuations in fluids and
surface roughness.
Scattering can be distinguished between two broad types, elastic
and inelastic. Elastic scattering involves no change of radiation energy,
but inelastic scattering does. If the radiation loses a significant proportion
of its energy, the process is known as absorption.
This is governed by the Lambert-Beer
law.
Major forms of elastic light scattering are Rayleigh scattering and so called Mie scattering. Inelastic EM scattering
effects include Brillouin scattering (see More
Info).
With Rayleigh scattering of light, or EM radiation, it
holds that particle diameter d < 0.1λ (λ is wavelength) of the
light. It occurs when light travels in transparent solids and liquids, but especially
in gases. Rayleigh scattering is proportional to λ-4.
If d > λ, light is not separated in all its wavelengths
and the scattered light appears white, as do salt and sugar.
Light scattering is one of the two major physical
processes that contribute to the visible appearance of most objects. The other
is absorption. Surfaces described as white owe their appearance almost
completely to the scattering of light by the surface. The absence of surface
scattering leads to a shiny or glossy appearance. Light scattering can also
give color to some objects, usually shades of blue (as with the sky, the human iris,
and the feathers of some birds), but resonant light scattering in nanoparticles
can produce different highly saturated and vibrant hues.
Application
In
medicine
Scattered light is the image forming
light in dark field microscopy. Scattered sound plays the same role in Echography. However,
in many applications of computer-generated imagery one tries to
minimize the disturbance influence of scattering.
Some specific way of scattering is of importance for detecting
DNA, proteins and for Fluorescence.
In ophthalmology it is of importance with respect of the
quality of the eye media. Scattering in the eye media,
especially in the eye lens disturb clear vision, especially under scotopic
conditions. In vision research diffusers (see More Info) are often applied.
In daily
life
Why is the sky blue? This
effect occurs because blue photons hit the air molecules in the earth's
atmosphere and are scattered down to the earth's surface. Red photons are not
affected by the particles and pass on through the earth's atmosphere. This
causes blue light to be scattered down to the earth's surface which makes the
sky appear blue.
During sunrise and sunset the Sun's light must pass
through a much greater thickness of the atmosphere to reach an observer on the
ground. This extra distance causes multiple scatterings of blue light, but
relatively little scattering of red light. This is seen as a pronounced
red-hued sky in the direction towards the sun: an orange-red sun, which is yellow
during daytime.
For the sun high overhead, sunlight goes through a much
smaller atmospheric layer, so little scattering takes place. This is why the
sky close to the overhead sun in midday appears mostly white, the sun's color.
More info
When radiation is only scattered by one localized
scattering center, this is called single scattering, but mostly scattering
centers are grouped together, and multiple scattering occurs. The main
difference between the effects of single and multiple scattering is that single
scattering can usually be treated as a random phenomenon and multiple
scattering is usually more deterministic. Single scattering is often described
by probability distributions.
With multiple scattering, the final path of the radiation
appears to be a deterministic distribution of intensity as the radiation is
spread out. This is exemplified by a light beam passing through thick fog.
Multiple scattering is highly analogous to diffusion and the terms multiple
scattering and diffusion are interchangeable in many contexts.
Optical elements designed to produce multiple scattering are thus known as diffusers
or Lambertian radiators or reflectors.
Not all single scattering is random. A well-controlled
laser beam can be exactly positioned to scatter off a microscopic particle with
a deterministic outcome. Such situations are encountered in radar scattering from
e.g. a car or aircraft.
Rayleigh
scattering
The inherent scattering that radiation undergoes passing
through a pure gas or liquid is due to microscopic density fluctuations as the
gas molecules move around.
The degree of Rayleigh scattering varies as a function of
particle diameter d, λ, angle, polarization (see Light: polarization), and coherence (see Light). The intensity I of light scattered by a single small particle from a beam of
unpolarized light of intensity I0 is given by:

where l is the distance to the particle, θ is the scattering angle, n is the refractive index (see Light: refraction) of the particle.
The angular distribution of Rayleigh scattering, governed
by the (1+cos2θ) term, is symmetric in the plane normal to the
incident direction of the light, and so the forward scatter equals the
backwards scatter.
Mie scattering
For larger diameters the shape of the scattering center
becomes much more significant and the theory only applies well to spheres, spheroids
(2 equal axes) and ellipsoids (3 unequal axes).
Both Mie and Rayleigh scattering of EM radiation can
undergo a Doppler shift (see Doppler principle)
by moving of scattering centers.
At values d/ λ > 10 the laws of geometric optics
are mostly sufficient to describe the interaction of light with the particle,
and at this point the interaction is not usually described as scattering.
Another special type of EM scattering is coherent
backscattering. A description of this phenomenon is beyond the scope of this
compendium.
This is the effect of light scattering on particles in colloid
systems, such as emulsions (see Colloid and Emulsion). The
effect distinguishes between these types of colloids. It is proportional to d6
and hardly on λ.
Brillouin
scattering
This occurs when light in a medium (such as water or a crystal)
interacts with density variations and changes its path. When a medium is
compressed n changes and the light's path necessarily bends. The density
variations may be due to acoustic modes, vibration phenomena in crystals
(phonons) or temperature gradients.